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Running a Good Practice

A good practice is active, organised, inclusive and appropriate for the players in front of you. The aim is not to fill every minute with instructions. The aim is to create a session that moves smoothly, keeps players involved and finishes positively.

Prepare well. Keep players moving. Finish positively.

The Foundations of a Good Practice

Start Ready

Prepare the first activity, equipment and player groups before practice begins.

Players should be moving within the first few minutes.

Keep Activities Short

Most activities should last only as long as players remain active, focused and engaged.

Leave them wanting one more turn.

Move Quickly Between Activities

Reuse equipment, prepare the next setup early and keep explanations brief.

A prepared transition protects practice time.

Keep Everyone Active

Use small groups, pairs, several stations and short queues.

Players should spend most of practice moving, playing or handling a ball.

Use One Clear Theme

Choose one main idea for the session and reinforce it through several activities.

One clear theme is enough.

Finish Positively

End with an enjoyable game or challenge, brief recognition and a clear finish.

Finish with energy and success.

Before Practice Begins

Prepare the First Activity

Set up the opening activity before players arrive so the session can start quickly.

Check the Equipment

Make sure balls, cones, bibs, targets and any other equipment are ready and safe to use.

Plan the Groups

Decide in advance how players will be paired or divided to avoid delays and long queues.

Brief the Coaching Team

Confirm the session theme, coaching focus, roles and any safety or inclusion concerns.

Know the Adjustment

Be ready to make the activity easier or harder depending on how the group responds.

A few minutes of preparation can protect most of the practice.

Keep Players Active

Use Small Groups

Organise players into pairs, groups of three or small teams so everyone gets frequent turns.

Avoid Long Queues

Keep waiting lines to two or three players whenever possible.

Use More Than One Target

Set up several baskets, gates, cones or stations so players can work at the same time.

Give Players a Ball

When the activity benefits from it, give each player or pair their own ball.

Coach While They Play

Give short reminders during the activity instead of stopping everyone repeatedly.

Move On at the Right Time

Change activities when energy, focus or involvement begins to drop.

Children learn most when they move most.

Adjust the Challenge

Increase the Space

Give players more room when an activity feels crowded or difficult.

Reduce the Pressure

Remove a defender, slow the activity down or allow more time to decide.

Move the Target Closer

Shorten the distance for passing, shooting or movement tasks so success remains possible.

Add a Decision

Make an activity harder by asking players to choose between two or more options.

Add Controlled Pressure

Introduce a passive defender, smaller space or time limit only when players are ready.

Adjust Without Singling Players Out

Use different distances, roles or progressions so players can work at the right level without feeling embarrassed.

Success should be possible, but not automatic.

Work as a Coaching Team

Lead Coach

Owns the session, gives the main demonstrations, keeps the group moving and leads the opening and closing huddles.

Timekeeper

Tracks each activity, gives a two-minute warning and protects time for the final game and huddle.

Equipment Manager

Prepares balls, cones, bibs and targets, removes unused equipment and checks everything is returned.

Next-Activity Setup Coach

Reads ahead and prepares the next activity while the current one continues.

Group Coach

Supports a group or station, reinforces the same coaching cue and keeps every player active.

Inclusion and Safety Coach

Watches for players who are left out, unsafe spacing, long queues, frustration or a need to adjust the challenge.

Clear roles help coaches protect practice time and notice every player.

The Two-Minute Coaches’ Huddle

Confirm the Theme

Make sure every coach understands the main idea being developed in the session.

Confirm the Learning Objectives

Agree what players should be able to do, notice or understand by the end of practice.

Confirm the Behaviour to Reinforce

Choose one behaviour to notice and praise, such as effort, communication, resilience or teamwork.

Assign the Roles

Confirm who will lead, keep time, prepare equipment, set up the next activity and support each group.

Identify Safety and Inclusion Needs

Discuss any player who may need extra support, a different challenge, careful grouping or closer supervision.

Two organised minutes before practice can prevent twenty disorganised minutes during it.

Practice Non-Negotiables

Be Safe, Inclusive and Welcoming

Every player should feel secure, noticed and able to take part.

Start with Movement

Begin quickly with an activity that gets players active and focused.

Include Plenty of Ball Touches

Use enough equipment and small enough groups so players handle the ball frequently.

Keep Explanations Short

Demonstrate clearly, give one main instruction and let players begin.

Give Everyone Meaningful Involvement

Avoid activities where a few players dominate while others wait or watch.

Use One Clear Theme

Let the main idea shape the activities, questions and coaching cues.

Include Play and Decisions

Give players opportunities to explore, choose and solve simple game problems.

Finish Positively

End with an enjoyable game, challenge or successful team activity.

End Together and on Time

Bring the group together briefly, recognise effort and finish with a clear close.

Prepare before the session. Keep players moving. Finish positively.

Good Practice Feels Organised, Active and Positive

A successful session does not depend on complicated drills or constant instruction. It depends on preparation, clear coaching, appropriate challenge, active players and a positive finish.

Prepare well. Coach simply. Notice everyone.

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